Backward Design
Week 2 – FCE1 Curriculum Design and Development” Assignment 3
– “Understanding by Design”
Backward design is a way to establish a goal and then teach
to reach that goal. I didn’t intend for
the “teach to reach” to rhyme but it is sort of the theme and essence of “Backward
Design”. Some teachers have a vague idea
of what they want their students to have learned at the end of lesson or series
of lessons. However, what the students
actually retain and learn from the lesson(s) may not exactly be on the mark of
what the teacher intended. What the students learned might still be considered
satisfactory but “Backward Design” is designed to reach more of the entire
goal, if not the entire goal, for which the teacher set out. It also forces the teacher to not be so vague
about outcomes and goals and instead be more exact about what students take
away from lessons taught. Backward design also helps teachers differentiate
the difference between content and what you would like students to do with the
content being taught.
According to Grant Wiggins “Backward Design” there’s a misalignment
between short term plans and actions and longtime goals”. Short term goals of a teacher would be what
the teacher wants the student to retain, at least, long enough to pass the exam
I’ve created on this topic. “Backward
Design” allows the teacher to focus on longtime goals, that is, how the student
can use what they’ve received from the lesson, now and throughout their
lifetime.
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